Rahe Boosting System
RAHE’s FiveM boosting system delivers class-based vehicle theft contracts, crypto rewards, 4-player group runs, A/S-class hacking minigames, and a full progression economy. 0.01ms idle resource usage.
$30
Boosting scripts for FiveM generally work the same way: steal a car, deliver it, collect cash. RAHE’s boosting system treats that loop as a starting point rather than the whole game. The contract queue, class-based progression, cooperative group mechanics, and crypto reward layer turn vehicle theft from a solo grind into an actual criminal career track with visible advancement and escalating difficulty.
Core Mechanics
- Contract queue system — join the queue and receive a theft contract specifying vehicle type, pickup zone, and delivery location
- Rewards per completed contract: cash, crypto, and experience points
- Class progression unlocks harder vehicle categories as XP accumulates — early contracts are straightforward, higher tiers introduce NPC protection and security systems
- Group system supports up to 4 players per contract — pickup zone visible to all members, rewards split on delivery
- A/S class contracts require two-player cooperation: one driver, one hacker for the car’s security system
- GPS tracker removal required before delivering high-tier vehicles — police receive live location notifications until the tracker is cleared
- VIN scratching mechanic for vehicle identification cleanup
- Contract transfer system — pass a contract to another player or group
Economy and Progression Features
- Crypto currency earned through contracts and spent in the in-script store on higher-tier contract access
- Store inventory resets on server restart with configurable stock limits — creates genuine scarcity
- Boosting history tab records completed contracts: vehicle, class, reward, and timestamp
- Leaderboard displays rankings by contract count and XP with player profile pictures
- Customisable player profiles: display name and profile picture
- Admin panel for generating contracts, adjusting XP/crypto balances, and managing player data without database access
Performance and Technical Specs
RAHE reports 0.01ms resource usage at both idle and active states — a figure worth holding them to, but it’s consistent with a well-structured event-driven script rather than a polling loop. Dependencies are oxmysql and ox_lib. The framework integration layer (~250 lines) ships unencrypted and is fully editable, so teams that need custom framework hooks or want to audit the money-handling logic can do so without reverse engineering. Total codebase is approximately 2,500 lines.
Framework Compatibility
Supports ESX, QBCore, and Qbox. Custom framework support is available — the open integration layer means adapting to a non-standard setup is a config-level task rather than a core edit.
Design Notes
The two-player requirement at A/S class is the mechanic that separates serious boosters from casual ones. It’s not just a difficulty gate — it forces coordination, which creates the kind of player interaction that grows communities. Server owners who want criminal RP to feel collaborative rather than solitary will find this system rewards exactly the behaviour they’re trying to encourage.
5 reviews for Rahe Boosting System
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More Details
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Marcus Lee –
Nice store options and limited stock feature added a lot of replay value for players.
Neha Kapoor –
Cool features but needed extra integration work for our custom inventory. Once done it ran well.
Arjun Mehta –
Great mechanics and smooth integration — players loved the progression loop.
Liam O’Connor –
Really polished experience with leaderboard and history tracking — gives players goals. Minimal performance impact on our VPS.
Sofia Ramos –
The mini-games are genuinely fun and the admin panel made testing a breeze. A couple of localization strings needed tweaks for our server but support responded quickly and helped patch them.