FiveM MLOs
Framework tagged
Every listing names its ESX, QBCore, Qbox or Standalone support.
Ready after checkout
Your download is live the second the order completes.
Updates included
Re-download the newest version from your account, no extra charge.
Free to start
41 free scripts to try before you spend anything.
Browse other categories
QBCore Scripts
162 resources for qb-core based servers
Qbox Scripts
Qbox-ready jobs, systems and admin tools
ESX Scripts
144 scripts for ESX Legacy servers
FiveM MLOs
122 interiors, shops, stations and hideouts
Free Scripts
41 zero-cost resources, full downloads
Jobs Scripts
39 jobs, from burgers to heists
FiveM Cars
9 debadged, lore-friendly vehicle packs
Showing 1–15 of 122 resultsSorted by latest
Choosing interiors for a server that already has scripts
This collection leans on Gabz and Breze builds: Pillbox Hospital, the eleven-interior AmmuNation set, Hayes Auto, Otto’s Autos, the Vagos, Triads, Ballas and Aztecas hideouts, and a full set of police buildings (La Mesa PD, Vespucci PD, and the Paleto, Sandy Shores and Davis sheriff stations). An interior is only half the install. The other half is pointing your existing scripts at it.
Coordinates move, so configs move
Pillbox replaces the vanilla hospital shell, which means the bed and check-in coordinates in your ambulance job config are now floating inside a wall. The same applies to the AmmuNation pack: your shop script’s eleven gun-store entries need new counter coordinates, and ox_doorlock or qb-doorlock entries written for the stock building point at doors that no longer exist. Budget an hour per interior to re-place job points, blips and door locks, and do it with the interior loaded, not from the creator’s screenshots.
Shells are not MLOs
The Starter Shells Pack and the Vinewood mansions serve different jobs. A shell is spawned by a housing script far below the map, one per property, and never appears in the world on its own. A mansion MLO sits at a fixed address, so it suits a single owned property, a gang HQ or a staff hub. If you want fifty player apartments, buy shells and let the housing script place them; if you want one landmark, buy the MLO.
Game build and client memory
Some interiors use props from newer DLCs and need sv_enforceGameBuild set to that build or higher, which the listing states. Each one also adds to what every client streams: a mansion with custom texture dictionaries weighs more than a diner that reuses vanilla props. Install the places players actually visit, and leave the hideout for a gang that does not exist yet. Interiors do not care which framework you run, so one download serves ESX, QBCore and Qbox cities alike, and a job script is what turns a walk-in building into a workplace.