DRC Tequi-La-La Job

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DRC Tequi-La-La Job

DRC Tequi-la-la Job scripts the FiveM Rockford Hills nightclub with 10 craftable cocktails, bartender and DJ roles, custom animations, and full ESX and QBCore framework support.

$10

Supported Frameworks : , ,

Tequi-la-la sits in Rockford Hills and has always looked the part — neon bar, elevated stage, the kind of venue that should anchor nightlife RP on any server. DRC’s Tequi-la-la Job script turns the aesthetic into an actual employment system: bartenders craft and serve drinks, the music keeps the floor alive, and shift income goes through a proper society account rather than a flat payout at the end of the night.

A Working Nightclub, Not Just a Blip

The difference between a nightclub job and a bartender job is depth. DRC’s Tequi-la-la script handles both: a bartending role built around a crafting system with 10 pre-configured cocktails, and a DJ mechanic that gives the entertainment side of the venue its own function. Ten craftable drinks is enough variety to build a real menu without flooding the economy with duplicate items — each recipe uses configurable ingredients, so server owners can adjust costs and outputs to fit their economy balance.

  • Bartender role with 10 configurable craftable drink recipes and ingredient requirements
  • DJ mechanic providing live entertainment functionality within the venue
  • Custom animations for drink preparation, service, and club interactions
  • Target-system integration via qtarget, qb-target, or ox_target
  • Boss and billing management through esx_society or qb-management
  • Inventory compatibility: OX, Quasar, Cheeza, QB, LJ, and AJ
  • Skin system support: esx_skin, qb-clothing, fivem-app, ox_app, rcore_clothes
  • ESX and QBCore framework support with configurable coordinates for map variants
  • Easy setup with all crafting, pricing, and location settings in config

Drink Crafting as an Economy Layer

Nightclub scripts that pay a flat wage miss the reason players stay engaged — the economy loop. Tequi-la-la’s crafting system means bartenders source ingredients, manage stock, and produce drinks that go out to customers. That chain gives the job something to do during quiet periods and ties bartender income to effort rather than time-on-clock. The 10 default drink recipes are fully configurable, so pricing and ingredient costs can be tuned to the server’s existing economy without editing the script’s core files.

Three DRC Venues, Three Different Jobs

DRC builds its restaurant and entertainment scripts as distinct job loops rather than reskins of a single template. Tequi-la-la is the nightclub — craft drinks, run the bar, keep the DJ booth occupied. That focus means the script fits the venue rather than forcing the venue to fit a generic job framework. For servers running multiple DRC scripts, each location functions differently enough that players have a genuine reason to work at all three.

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