Pickle’s Dealership | Player Owned Dealerships
Pickle’s Dealership gives FiveM server players a complete car business: NPC buyers, live escrow auctions, customisable financing terms, stock management, and a full financial ledger. ESX, QBCore & Qbox.
$15
Player-owned businesses in FiveM usually mean a static shop front and a job label. Pickle’s Dealership treats the car business as an actual operation: owners manage stock, set financing terms, run live auctions, and watch a financial dashboard that tracks weekly revenue against stock capacity. The NPC customer system does the heavy lifting on quiet server days — autonomous buyers arrive with budgets and preferences, score your inventory against their profile, and walk away or negotiate depending on their generated personality type.
Dealership Features
- Full financial dashboard — weekly revenue, total profit, and stock capacity at a glance
- NPC customers with dynamically generated budgets, vehicle preferences, and personality archetypes (haggler, impulse buyer, skeptic, walkaway risk)
- Live player auctions with configurable start bids, minimum increments, optional reserve prices, buyouts, and 3–30 minute durations
- Escrow-backed bidding — bids are held against the buyer’s bank, no bad-faith withdrawals
- Used inventory preserves the full vehicle history: mods, colour, wear, and customisations
- Player-configured financing terms: down payment 10–90%, interest 0–50%, intervals from hourly to weekly, up to 48-month terms
- Expedited delivery (auto-arrival surcharge) or local delivery via driver queue
- Police vehicle seizure and resale for city treasury income
- Imports from JG Dealerships and OKOK Vehicleshops for existing stock migration
Framework Compatibility
Supports ESX, QBCore, and Qbox out of the box. Requires ox_lib as a dependency. The escrow bidding system and financial ledger are framework-agnostic at the data layer — your money handling goes through the framework bridge, everything else runs independently.
The NPC System Is the Real Differentiator
Most dealership scripts rely 100% on player-to-player sales — fine on a 200-slot peak, dead weight during off-hours. The NPC customer system here scores each buyer’s personality against your live stock and generates a negotiation or walkaway outcome based on configurable probability weights. A skeptic with a $30k budget and a preference for sports cars won’t touch a lifted truck regardless of the price you set. That specificity creates a sales floor that feels populated even when the server is quiet, and it gives owner-operators a genuine reason to curate stock rather than just dump everything at max price.
Why It Works for Server Economy
The owner-controlled financing system is the feature most dealership competitors skip. Setting interest rates and repayment intervals ties vehicle ownership to long-term financial obligations — players who finance a supercar on a stretch budget feel the commitment, which feeds back into job activity and server engagement. It’s a small design decision with an outsized effect on economic depth.
24/7 Customer Support
We have a robust team of developers and support team to resolve any issues. Please follow instructions on your email to contact support team.
More Details
- This product is FULLY OPEN SOURCE which means you can edit it however you like.
- Updates are provided on your email and Downloads section in 'My Account' section.
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