Animation Suggestions
Standalone FiveM script that auto-detects surroundings and suggests fitting animations — leaning, sitting, pain, greetings, and more. Zone-configurable, multiplayer-synced, 0.00ms idle. Works with all major frameworks.
$8
Players on your server already carry a full emote menu — but most of them never open it mid-scene because they’re focused on the roleplay, not hunting through animation lists. Animation Suggestions flips that: the script reads the environment and surfaces the right animation at the right moment with a single keypress to accept or ignore.
How Context Detection Works
The script continuously checks the player’s situation against a defined set of detection events. Standing still for four or more seconds near a wall surfaces a lean animation. Walking into a bar triggers a bar-leaning suggestion. Sitting on appropriate surfaces prompts a sit emote. Taking significant damage brings up pain animations. After surviving a gunfight, an intimidation gesture gets suggested. Approaching another player triggers a greeting — with a fifteen-minute cooldown so it doesn’t spam. Each detection event can be toggled, and custom zones can be defined by coordinates and radius for location-specific suggestions: a nightclub floor that auto-suggests a dance, a restaurant booth that suggests eating.
- Automatic context detection — idle, leaning, sitting, pain, post-combat, greetings
- Custom coordinate zones with radius — define suggestions for specific map locations
- Object and prop detection for surface-appropriate animations
- Automatic alignment for animations that interact with objects
- Multiplayer synchronisation — all nearby players see the same animation
- Single keybind activation: accept or dismiss the suggestion
- Detection events individually configurable — enable only what fits your server
- Greeting cooldown (15 minutes) prevents suggestion spam
- 0.00ms idle, 0.01–0.03ms when stationary
- Standalone, ESX, QBCore, QBox, vRP, and TMC framework support
Framework Compatibility
The script is standalone by default and doesn’t require a framework to function. It also has explicit support for ESX, QBCore, QBox, vRP, and TMC. Escrow-protected distribution includes open framework dependency files. Performance at idle is 0.00ms, rising to 0.01–0.03ms only when the player is stationary — well within acceptable range for any server running OneSync.
What It Adds to Roleplay Quality
The difference is most visible during ambient scenes — players hanging around a bar, waiting for a meeting, or recovering after a shootout. Without suggestions, those moments go unanimated. With them, characters naturally settle into the environment because the script does the noticing for players who are focused on dialogue or situation rather than their emote wheel. Location-based zones let server owners design spaces where the environment itself guides body language.
10 reviews for Animation Suggestions
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Leo Carver –
Insanely immersive. The small things like waving to nearby players or cheering at car meets make the server feel alive.
Sophie Keller –
Clean setup and barely touches performance. Took us less than 10 minutes to configure. Wish there were a few presets for bars or clubs but easy to add manually.
Marcus H. –
The auto-suggested animations feel surprisingly natural. Leaning on walls and doing small gestures based on surroundings really adds life to RP. Sometimes the detection takes a second, but overall it’s smooth and worth using.
Jade Reynolds –
My players instantly loved it. Standing still and seeing the character automatically relax or interact with the environment removes a lot of clunky menu selecting. Doesn’t affect performance either.
Alex Hunt –
Looks natural. Players love it.
Erin M. –
It detects objects really well. I was impressed when my character leaned on a bar counter without me doing anything. Would love even more animation types in future updates.
Jason McCormick –
Very cool feature. Players were surprised when their characters leaned against walls or checked the car engine automatically. Only thing missing for me is a few more animation triggers, but overall super solid.
Luis Ferrer –
Super clean, super immersive.
Maya Anderson –
I didn’t expect it to sync this smoothly for everyone. The auto-alignment makes scenes look like actual roleplay instead of chaos. Definitely staying in our server.
Tyrell Dawson –
Easily one of the most immersive additions we’ve installed. Players don’t need to memorize emote names anymore—the script just figures it out based on where they are. Zero lag on our 150-player server.