FiveM Police Dispatch
FiveM police dispatch script that routes callouts to on-duty officers, detects gunshots automatically, and exposes triggers for custom 911 integrations. Standalone, fully open source, ESX and QBCore compatible.
$20
A FiveM police department that coordinates through a Discord channel or a shared Google Doc is working around a gap the server should have filled in-game. This dispatch script brings callout management inside the client: officers receive incident alerts, accept calls, get routed to the location, and can report new incidents — all without leaving the session.
How Dispatch Works In Practice
When a player uses an emergency call or the server detects a qualifying event, a notification fires to all on-duty officers with the incident type, location, and attending unit count. Officers accept the callout and receive a waypoint — no copy-pasting coordinates from a Discord bot. Gunshot detection runs automatically, so shots fired generate a dispatch alert without a civilian needing to call it in. For server developers, the script exposes triggers rather than fixed slash commands, so custom 911 call integrations plug in cleanly from any citizen-facing script.
Key Features
- Automatic gunshot detection with immediate officer notification
- Callout acceptance system with incident location entry
- Waypoint generation routing officers to each incident
- Incident reporting for vehicle crashes, reckless driving, and active shooter situations
- Trigger-based API for developer-built 911 integrations
- Standalone — works without ESX or QBCore, but compatible with both
- Fully open source code (~3,000 lines, fully readable)
Compatibility and Access
The resource runs standalone, meaning it installs on any FiveM server regardless of framework. ESX and QBCore hook in through the trigger system. The code is fully accessible — no escrow protection — so server developers can extend it with department-specific logic, custom alert categories, or MDT integrations without hitting a black box.
Where It Fits
This is a focused dispatch layer, not a combined MDT-CAD-dispatch mega-script. If your server already has a working police job and MDT but needs structured callout routing and automatic incident detection to glue them together, this fills that slot cleanly without overlap. At ~€15, it’s a practical infrastructure piece rather than a premium all-in-one system.
10 reviews for FiveM Police Dispatch
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More Details
- This product is FULLY OPEN SOURCE which means you can edit it however you like.
- Updates are provided on your email and Downloads section in 'My Account' section.
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Ethan Williams –
Love it. The map drawing feature is sick.
Liam Chen –
Super clean UI and the radio channels are great. Setup took a bit longer than expected, but once it was running, everyone loved it.
Dylan Parker –
Pretty much perfect. Just wish there were more customization presets for the UI. Everything else works flawlessly.
Alyssa Grant –
Good UI and lots of features. Dispatchers on our RP server love it.
Marcus Perez –
Amazing. Makes everyone feel like real officers. 10/10.
Liam Carter –
The drawing tool is insanely useful. We literally plan raids and pursuits with it. Worth every dollar.
Michael Torres –
This system made our patrols feel way more organized. Assigning units and tracking calls in real time is smooth and the map panel is insanely useful. Our officers don’t talk over each other anymore thanks to private channels.
Sarah Jennings –
Honestly, game-changer for our PD roleplay. The ability to mark alerts and assign officers like a real dispatch desk just hits different.
Ethan Brooks –
This completely changed how our team handles callouts. The map panel and radio setup make everyone feel like they’re actually running a coordinated unit. Smooth, clean and zero lag so far.
Jonas Mitchell –
Great script. Took a little time to configure the radio permissions the way we wanted, but once we got it dialed in the experience improved massively.