FREE OBD Car Device
FiveM OBD Car Device adds vehicle fault scanning, live engine data, 15+ mod slots, and phone app integration for mechanic RP. Standalone via kq_link, any framework.
FREE!
Mechanic RP on most FiveM servers bottoms out at a repair animation and a health bar. The OBD Car Device script goes further: it gives mechanics and vehicle owners an actual diagnostic interface — scan a vehicle, read stored fault codes, check live engine data, and push custom faults from external scripts like your mechanic job. It’s the difference between “your car is damaged” and “fault P0171: fuel system lean, engine temperature at 97°C.”
What the OBD Script Adds
Players or mechanics use a configurable item to scan a nearby vehicle. The scan returns stored fault codes from a pre-built library of 10+ codes, plus real-time readings for engine state and vehicle component data. Beyond diagnostics, the script includes a mod application system with 15+ pre-built modification slots — mechanics can apply coded upgrades and record them against the vehicle’s OBD profile. Custom faults can be injected via export from any external script, so a crash event in your driving physics script can automatically write a fault code that shows up the next time the OBD device is used.
Phone integration is a differentiator here. The script supports lb-phone, lb-tablet, yseries phone, qs-smartphone, and gksphone — so the OBD reader can live inside a player’s phone rather than as a standalone menu, which keeps the interaction pattern consistent with how your players already interact with the world.
Key Features
- Vehicle fault scanning with 10+ pre-built fault codes
- 15+ pre-built modification slots — fully expandable via config
- Real-time live data monitoring for engine and vehicle state
- Custom fault injection via export — compatible with external mechanic scripts
- Full localisation system — all UI strings translatable
- Phone integrations: lb-phone, lb-tablet, yseries, qs-smartphone, gksphone
- Partially accessible code — frontend and config adjustable
- Approximately 5,000 lines — a production-weight implementation
- Framework-agnostic via the free kq_link compatibility layer
Framework and Dependencies
The OBD Car Device uses kq_link, a free open-source bridge layer, for framework, inventory, notification, and dispatch compatibility. This approach means the script works with ESX, QBCore, or any other framework without requiring separate builds. Install kq_link, configure your framework in its settings, and the OBD device picks up the integration automatically. The t1ger_mechanic script has an official integration that writes fault codes from mechanic job actions — a good pairing if your server is already running that resource.
Where This Fits in Your Server Economy
If your mechanic shop currently handles repairs through a basic job script with no inspection layer, the OBD device adds the diagnostic step that makes mechanic RP feel like a real trade. Players bring vehicles in, the mechanic scans them, reads off codes, and works through a repair list rather than just holding a button. For servers that want high-effort civilian jobs, that workflow depth is what separates a busy mechanic shop from a repair kiosk that nobody uses.
5 reviews for FREE OBD Car Device
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Marcus Hale –
Didn’t expect much from something free but it’s honestly great. The fault scanner works and the live-data readout is super handy. Only thing I’d like is more built-in faults without needing to add them myself.
Elena Brooks –
Super slick UI and our mechanics actually roleplay diagnostics now instead of guessing. Integrates perfectly with our phone system. Zero issues so far.
Travis M. –
Cool little device. Setup took about 3 minutes. I wish the mod list had more extreme options, but being able to add my own makes it worth it.
Kayla Donovan –
Free? Seriously? We used to fake OBD checks with text commands. Now players plug in a device, scan, and choose what to tweak. Big upgrade.
Joel Carter –
Clean. Fast. Works.