DRC Burgershot Job

DRC Burgershot Job

DRC Burgershot Job for FiveM runs a full restaurant operation — 56 configurable items, NoPixel delivery routes, advanced animations, boss management, and support for ESX, QBCore, and major inventory systems.

$10

Supported Frameworks : , , ,

Burgershot is the fast-food anchor of GTA V’s Los Santos, and it deserves a job script that treats it like one. DRC’s Burgershot Job builds a complete restaurant operation around the location — food preparation, delivery routes, boss-level management, and enough item variety that kitchen shifts don’t feel identical after the first five minutes.

56 Items, Not 5

Most restaurant scripts ship with a handful of items and call it a menu. DRC Burgershot includes 56 configurable items, giving server owners enough variety to build out a realistic fast-food catalog without writing their own item tables. The cooking and prep animations are purpose-built for the script rather than recycled from generic interaction systems, so the job has a visual identity that players notice.

  • 56 unique configurable items covering the full Burgershot menu and kitchen supplies
  • Advanced cooking and preparation animations with prop interactions
  • NoPixel-inspired delivery system with configurable routes and drop points
  • Gabz map support with coordinate-based location editing for any Burgershot interior
  • Boss management via esx_society or qb-management with job society account
  • Target system integration: qtarget, qb-target, and ox_target supported
  • Inventory compatibility: OX, Quasar, Cheeza, QB, LJ, and AJ
  • Skin system support: esx_skin, qb-clothing, fivem-app, ox_app, rcore_clothes
  • Input and context menus via ox_lib or qb-input / qb-menu
  • ESX and QBCore framework support with easy installation

Delivery as a Job Loop

The delivery mechanic is where the Burgershot role extends beyond standing at a counter. Drivers take orders out to configurable drop points around the map — the NoPixel-style design means the system has timed windows and handoff interactions rather than a simple marker run. That structure gives the job a reason for players to coordinate shifts rather than solo-grind the queue.

Built for Existing Server Stacks

DRC configured this script to slot into whichever inventory and target combination your server already runs. There’s no forced dependency on a single system — the compatibility list covers the six most common FiveM inventory frameworks and three targeting systems. Location coordinates are fully editable, so the script isn’t locked to a single map or interior variant.

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