Pickle’s Police Job | In-Game Creator
Pickle’s Police Job lets admins create and manage full police departments live in-game — ranks, armories, evidence collection, and modern tools — with no framework job edits required.
$20
Every server that runs multiple law enforcement departments — LSPD, BCSO, Highway Patrol — knows the drill: add a framework job, configure armory access, wire up the MDT, repeat for each department. Pickle’s Police Job cuts that entire setup path. Departments are created, configured, and managed live in-game through a dedicated creator system, without touching framework job tables or restarting resources.
Department Management
- Create, edit, or remove departments entirely in-game via
/managepd - Set armory, garage, computer terminal, front desk, and locker locations per department without server-side config edits
- Assign department logo, title, and Chief of Police designation in-game
- Rank and permission system managed through the computer terminal — Rifle Certified, Air Certified, and custom permission flags control armory and garage access per officer
- Multiple departments can run under a single framework job — the permission layer handles separation
- Clock on/off duty through front desk terminals with duty log history visible to supervisors
Evidence System
- Evidence camera for scanning bullets, blood pools, vehicles, and photographing scenes
- BAC, GSR, fingerprint, and blood tests output as formal evidence reports attached to case files
- Scene reconstruction mode — officers can visualise placed evidence in the world during investigations
- Cases and files managed through the computer terminal with an integrated text editor supporting embedded media
- Metadata-compatible evidence items for ox_inventory and similar inventory systems
Police Tools Included
- Grappler, stab stick, object placer, NVG/thermal goggles, snakecam, and ballistic shields
- Front desk application system — civilian and new member applications handled in-game
Framework Compatibility
Supports ESX (1.1+), QBCore, and Qbox. The bridge is fully accessible and documented, so servers running custom frameworks can write their own integration layer. Requires ox_lib. FiveManage API integration and Discord logging are configurable but optional — the core department and evidence systems work without them.
Where This Changes Your Workflow
The practical shift here is who manages the police department. With a standard police job script, adding a rank or adjusting armory access means a developer touching config files and restarting a resource — potentially mid-session. With Pickle’s in-game creator, the Police Chief can add a Detective rank, set its permissions, and open the armory to it without anyone touching the server. That administrative independence is genuinely useful on active servers where command-level officers need to respond to roster changes in real time, not after the next maintenance window.
2 reviews for Pickle’s Police Job | In-Game Creator
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More Details
- This product is FULLY OPEN SOURCE which means you can edit it however you like.
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James Clark –
The in-game department creator is a total game-changer and saves me so much time compared to editing config files. I really love the evidence reconstruction feature and the inclusion of tools like the grappler. However, it’s a bit frustrating that clocking on and off is restricted only to the front desk. It’s a solid resource, but it still feels like it needs a few more polish passes to be perfect.
Lizzie Delaney –
The in-game department creator is a really cool concept and saves a lot of time on the config side. I love the evidence system and the tools provided, but I’ve run into a few bugs when managing ranks. It feels a bit unfinished in some areas, and the documentation could be clearer. Overall, it’s decent, but needs more polish to be perfect.